Cultivation Press Information

Game Description

Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise.

Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior.

Press Photo

300 DPI JPEG, suitable for print:

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"Unique games have a tendency to wash up on the Linux shores every so often. Cultivation is one of the most unique to show up in quite a while."
--- PC Burn

"Wow, I've never seen anything like this game, it's fascinating! 5 stars [out of 5]"
--- shapr, Happy Penguin

"Just to say thank you. It's rare now to see something new in videogames."
--- Alessandro Pasotti


All parts of Cultivation were conceived, designed, programmed, tested, and packaged by Jason Rohrer.

Creator Bio

Jason Rohrer is an independent programmer, scientist, artist, and activist. He holds two degrees in computer science from Cornell University. As a peer-to-peer networking developer working in open-source software, he has created several popular programs over the past five years, including MUTE, the first anonymous search-and-download file sharing system. As of November 2006, MUTE had been downloaded over 850,000 times. His first video game, Transcend, was included on the Moondance Independent Games compilation. Cultivation is his second video game project.

Contact Information

Jason Rohrer
93 Elm St.
Potsdam, NY 13676


jcr13 at